UE5 Editor Plugin · v1.0

One-click static asset catalog.

AssetFolio adds one toolbar button to the Unreal Engine 5 Level Editor. One click generates a self-contained HTML catalog of every asset in your project — share without UE installed.

EngineUE 5.7+ PlatformMac · Win64 RuntimeZero deps OutputPure HTML

Sharing UE assets shouldn't require a 90 GB engine install.

Outsourcers, art directors and producers need to see what's in your project — but most of them don't run Unreal Engine.

AssetFolio generates a flat, offline-friendly HTML grid of every thumbnail in your Content Browser. Zip it, drop it in Drive, send a link. Recipients browse the whole library in any browser — searchable, filterable by class, copy-paste asset paths in one click.

No web service. No login. No build pipeline. Just the same thumbnails UE already rendered, served from a folder you own.

Built for studios that ship.

Six things that matter when you actually use this in production.

01 / Runtime

Zero runtime deps

Pure C++ inside the editor. No Python, no Node, no external services. If the engine builds, AssetFolio runs.

C++ no-net
02 / Pipeline

Tiered thumbnail chain

Cached FObjectThumbnail → live RenderThumbnail → class icon fallback. Always produces a PNG.

cached rendered fallback
03 / Browse

Filter, search, copy

Class chips, fuzzy path search, one-click copy of full asset paths. Same UX in the dialog and in the output.

/Game/... ⌘C
04 / Branding

Optional HTML branding

Title, subtitle and footer fields. Send a catalog that looks like it came from your studio, not a stock template.

white-label
05 / Safety

Cancellable & PIE-safe

Progress bar, cancel button, no editor lock-up. Generates while Play-in-Editor is running.

non-blocking PIE
06 / Output

Fully offline

The catalog opens from a USB stick on a plane. No CDN, no fonts to download, no analytics phoning home.

offline portable

Three clicks from toolbar to shareable catalog.

01TOOLBAR

Click the button.

AssetFolio sits in the Level Editor toolbar like any other tool. One click opens the generator dialog.

Level Editor → AssetFolio
02CONFIGURE

Pick path & classes.

Choose a content root, narrow to specific classes (Static Meshes, Materials, Textures…), set thumb size and branding.

/Game/Environment → png 256
03GENERATE

Open index.html.

Watch the progress bar fill. When the toast appears, the catalog is on disk — open it in any browser, zip it, share it.

→ Open in browser

What you'll actually see.

01 — Generated catalog index.html · offline
The generated AssetFolio HTML catalog open in a browser, showing a searchable dark-themed grid of material thumbnails.
02 — Toolbar button /LevelEditor.LevelEditorToolBar
The AssetFolio button installed in the UE5 Level Editor toolbar, with its tooltip shown.
03 — Generator dialog SAssetFolioDialog
The AssetFolio generator dialog showing content path, class filters, thumb size and branding fields.

Download a sample catalog.

Don't install anything yet. Grab the zipped output AssetFolio produces from a real UE5 project, unzip it, open index.html in any browser. This is exactly what your recipients will see.

SAMPLE OUTPUT · GENERATED FROM SAMPLEPROJECT
sample-catalog.zip
Assets147 Size~11 MB FormatHTML · PNG · JSON UE not required
Download
1. Download & unzip
2. Open index.html
3. Browse · search · filter

What you need.

Engine Unreal Engine 5.7+ Built and tested against 5.7. Older 5.x untested.
Platform macOS · Windows 64 Editor-only plugin. No runtime cooking required.
Other Nothing else No companion plugins, no Python, no external tooling.

Got a question?

Direct contact, no ticket queue.

The source repository is private, so GitHub Issues isn't available to end users. Email me directly — I read everything and respond within a couple of working days. Bug reports, feature requests, integration questions — all welcome.

Contact

Please include your UE version, OS, and (if reporting a crash) the relevant lines from Saved/Logs/.