Mounting on UE 5.8's official MCP server
UE 5.8 shipped an official MCP server — Claude Unreal mounts straight onto it, so Claude Code reaches the editor through Epic's own protocol. Set up and verified end to end in about a minute.
Watch on YouTubeControl every aspect of Unreal Engine 5 with natural language. 13 MCP + cu CLI for 449 commands. Zero boilerplate. Powered by Claude Code, or any MCP client.
A comprehensive MCP plugin that bridges Claude AI with every corner of Unreal Engine.
Hybrid MCP + cu CLI surface across scenes, blueprints, materials, animation, AI, terrain, UI, physics, packaging, and 62 subcategories.
Describe what you want in plain English — Claude automatically picks the right tools and executes them.
Built on Model Context Protocol for seamless integration with Claude Code and Claude Desktop.
Not locked to Claude. Cursor, Cline, Windsurf, Antigravity, or any MCP-capable agent can drive the editor over the same TCP bridge.
Optionally mount ClaudeUnreal's tools onto Epic's built-in UE 5.8 MCP server via the Toolset Registry — run a single server. Early preview.
TCP live connection with instant feedback. Operate directly inside the Editor — what you say is what you get.
C++ Handler → Bridge → Python MCP. Stable, extensible, and easy to add your own custom tools.
The same plugin runs on both Unreal Engine 5.7 and 5.8 — Nanite, World Partition, Enhanced Input, Lumen/MegaLights, and more.
Built-in Claude Code terminal inside Unreal Editor. No window switching — AI lives right in your editor.
Plugin auto-writes .mcp.json, Claude settings, and tool permissions on startup. Zero manual setup required.
Enable "Skip Permissions" in Project Settings to let Claude execute all actions without prompts — fully autonomous workflow.
Claude doesn't just edit — it runs your game, reads the output, and fixes the problem.
62 subcategories covering every aspect of Unreal Engine — from spawning actors to packaging builds.
Four simple steps to connect Claude AI with your Unreal Engine editor.
Get the ClaudeUnreal plugin from FAB Marketplace and enable it in your Unreal project.
The MCP server is auto-configured by the plugin. You just need Python 3.10+ and uv installed locally.
# Verify Python is installed
python --version # Requires 3.10+
# Verify uv is installed (recommended package manager)
uv --version
# If not installed:
curl -LsSf https://astral.sh/uv/install.sh | sh The plugin auto-writes .mcp.json on startup. You must have a paid Claude Code or Claude Desktop subscription (Pro/Team/Enterprise). The plugin does not include Claude access.
Auto-configured The plugin writes .mcp.json on startup. Manual config only if needed:
{
"mcpServers": {
"claude-unreal": {
"command": "uv",
"args": [
"--directory",
"<project>/Plugins/ClaudeUnreal/Resources/MCP",
"run",
"claude_unreal_server.py"
]
}
}
} Open Unreal Editor, verify the connection, and start building with natural language.
55557 ping to verify the connection Silent screen demos — Blueprints, actors, input wiring, Niagara, UMG, materials, PCG forests, and cinematic camera work, all driven by an AI agent through Claude Code.
UE 5.8 shipped an official MCP server — Claude Unreal mounts straight onto it, so Claude Code reaches the editor through Epic's own protocol. Set up and verified end to end in about a minute.
Watch on YouTubeThe agent takes a tangled, three-event Blueprint and folds it into a color-coded, labelled map — in one command, with zero comment boxes placed by hand.
Watch on YouTubeThe agent builds a whole walled town from a single spline — draw the line and walls, towers, and a gate snap on; bend the line and the town rebuilds to match.
Watch on YouTubeThe agent assembles a complete castle from off-the-shelf marketplace meshes — fusing them into reusable Level Instance parts, then packing the whole keep into one nested asset. Nothing modeled by hand.
Watch on YouTubeBuy once, own forever. Full source code included with every purchase.
Everything you need to control UE5 with AI.
Everything you need to know about ClaudeUnreal.
cu CLI talking to a TCP bridge inside the editor, so any MCP-capable agent can drive it — Cursor, Cline, Windsurf, Antigravity, or your own. Claude Code simply gets auto-configured out of the box. See Use with any MCP client.