Documentation
ClaudeUnreal lets Claude — or any MCP-capable agent — control Unreal Engine 5 through natural language. Pick a starting point below.
01
Install & set up
Fab → enable → Python + uv. The plugin auto-writes
.mcp.json.Installation →
02
Understand the surface
17 always-loaded MCP tools (hot-path + discovery) + a
cu CLI for the long tail.Architecture →
03
Use a different agent
Not on Claude Code? Wire it into Cursor, Cline, Windsurf, Antigravity, & more.
Any MCP client →
What is ClaudeUnreal?
Section titled “What is ClaudeUnreal?”ClaudeUnreal is an MCP server that bridges Claude Code and Unreal Engine 5.7 and 5.8. Claude controls the editor through a three-layer architecture (Python MCP → TCP bridge → C++ plugin) so natural-language intent becomes real engine actions — spawning actors, authoring Blueprints, editing materials, packaging builds.
The plugin exposes Unreal through a hybrid surface: typed MCP tools for the hot path (spawn / move / inspect / screenshot), plus a cu CLI covering a large long-tail of commands across Blueprint, UMG, Niagara, sequencer, and the rest. See Architecture & tools for how the hybrid surface and cu work.