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ClaudeUnreal
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Introduction

AI meets Unreal Engine.

1 · Install & Enable

Install from Fab, enable in Edit → Plugins.

2 · Set up MCP

Install Python + uv locally. The plugin auto-writes .mcp.json on first editor start.

3 · Start building

Open a project, run ping from Claude Code to confirm the link, then describe what you want.

ClaudeUnreal is an MCP server that bridges Claude Code and Unreal Engine 5.7+. Claude controls the editor through a three-layer architecture (Python MCP → TCP bridge → C++ plugin) so natural-language intent becomes real engine actions — spawning actors, authoring Blueprints, editing materials, packaging builds.

The plugin exposes Unreal through a hybrid surface: 13 typed MCP tools for the hot path (spawn / move / inspect / screenshot), plus a cu CLI for ~362 long-tail commands across Blueprint, UMG, Niagara, sequencer, and the rest. See the Architecture for the full picture, the CLI overview for cu, or the Reference for every command.

Jump to Installation to set up.