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ClaudeUnreal lets Claude — or any MCP-capable agent — control Unreal Engine 5 through natural language. Pick a starting point below.

ClaudeUnreal is an MCP server that bridges Claude Code and Unreal Engine 5.7 and 5.8. Claude controls the editor through a three-layer architecture (Python MCP → TCP bridge → C++ plugin) so natural-language intent becomes real engine actions — spawning actors, authoring Blueprints, editing materials, packaging builds.

The plugin exposes Unreal through a hybrid surface: typed MCP tools for the hot path (spawn / move / inspect / screenshot), plus a cu CLI covering a large long-tail of commands across Blueprint, UMG, Niagara, sequencer, and the rest. See Architecture & tools for how the hybrid surface and cu work.