Agent Skills for Fab packages
ClaudeUnreal ships package agent skills: short, first-hand playbooks for popular Fab packages, written from hands-on use of each package through the bridge. When enabled, Claude Code automatically picks the right skill up whenever the package comes up — component naming, editable properties, and known gotchas included, so it stops guessing at package internals.
Bundled skills
Section titled “Bundled skills”- Ultra Dynamic Sky (by Everett Gunther, Fab listing) — Sky, sun, weather and day/night cycles — drive Ultra Dynamic Sky through the bridge without guesswork.
- Brushify (by Joe Garth, Fab listing) — SmartBrush terrain sculpting, distance mountains, auto-material and foliage — Brushify workflows that actually stick.
Enabling a skill
Section titled “Enabling a skill”All skills are off by default. Two ways to opt in:
-
Project Settings — Edit → Project Settings → Plugins → Claude Unreal → Agent Skills, and tick the package you use.
-
Agent Skills panel — open it from the Claude toolbar button’s arrow → Panels → Agent Skills panel (the Claude MCP panel links to it too). Each bundled skill gets a card with a toggle, what it knows, and whether the package is detected in your project — with a link to its Fab listing when it isn’t.
How syncing works
Section titled “How syncing works”| Action | Effect |
|---|---|
| Enable a skill | The bundled skill folder is copied into <Project>/.claude/skills/ immediately — no restart needed. |
| Editor startup | Every enabled skill is re-synced (overwritten), so plugin updates propagate. |
| Disable a skill | The synced copy is removed. Only cu-* folders owned by the plugin are ever touched. |