Skip to content
docs / agent-skills
Releases ← Back to site GitHub

Agent Skills for Fab packages

ClaudeUnreal ships package agent skills: short, first-hand playbooks for popular Fab packages, written from hands-on use of each package through the bridge. When enabled, Claude Code automatically picks the right skill up whenever the package comes up — component naming, editable properties, and known gotchas included, so it stops guessing at package internals.

  • Ultra Dynamic Sky (by Everett Gunther, Fab listing) — Sky, sun, weather and day/night cycles — drive Ultra Dynamic Sky through the bridge without guesswork.
  • Brushify (by Joe Garth, Fab listing) — SmartBrush terrain sculpting, distance mountains, auto-material and foliage — Brushify workflows that actually stick.

All skills are off by default. Two ways to opt in:

  1. Project Settings — Edit → Project Settings → Plugins → Claude Unreal → Agent Skills, and tick the package you use.

  2. Agent Skills panel — open it from the Claude toolbar button’s arrow → Panels → Agent Skills panel (the Claude MCP panel links to it too). Each bundled skill gets a card with a toggle, what it knows, and whether the package is detected in your project — with a link to its Fab listing when it isn’t.

ActionEffect
Enable a skillThe bundled skill folder is copied into <Project>/.claude/skills/ immediately — no restart needed.
Editor startupEvery enabled skill is re-synced (overwritten), so plugin updates propagate.
Disable a skillThe synced copy is removed. Only cu-* folders owned by the plugin are ever touched.