Install the plugin
From Fab Marketplace
- In Epic Games Launcher, find Unreal React Bridge on Fab → Add to Project.
- Open your project. In
Edit → Plugins → Web, confirm both Unreal React Bridge and WebBrowser Widget are enabled. Restart the editor.
That's it. The Fab download lands one folder, Plugins/UnrealReactBridge/, containing:
- binaries + runtime source
- two demo maps —
Content/Maps/L_OfflineDemo(30-second smoke test) andContent/Maps/L_MultiHUDDemo(the buyer-facing five-HUD showcase) - two prebuilt web apps —
Resources/WebDemo/(offline HTML) andResources/WebDemo-MultiHUD/(the prebuilt React multi-HUD bundle thatL_MultiHUDDemoloads — no Node required) - a read-only docs-lookup MCP server —
Resources/MCP/(point your coding agent at it; see AI Agent MCP)
The repo's SampleProject/, web/sdk/examples/, and launch-project.sh are not in the Fab package.
Local install from source
- Copy
SampleProject/Plugins/UnrealReactBridgefrom the source tree into your project'sPlugins/folder. - Regenerate project files and rebuild.
- Restart the editor and enable the plugin under
Edit → Plugins → Web.
Verify it works (no Node)
- Content Browser → top-right Show Plugin Content → filter to UnrealReactBridge.
- Open
Content/Maps/L_OfflineDemoand press Play.
You should see a HUD card with three live panels (bridge status, UE→Web HP counter, Web→UE buttons). See Offline demo if anything is missing.
➡️ Next: Your first React HUD (requires Node + a dev server).