Skill bar & cooldown
Pattern: a React-rendered skill bar with hotkeys 1–0 and visual cooldown sweeps, driven entirely by Blueprint.
Wiring overview
- React: render 10 skill slots in a bottom-center HUD layer; each slot has a CSS
conic-gradientoverlay driven by acooldown: number0..1. - UE BP: on
Qpress → start a 3-second cooldown timer; tick it every frame →PushFloat("skill:1:cooldown", remaining/3.0). At 0 →PushFloat("skill:1:cooldown", 0).
text
Input Action Q (Pressed)
└─ Start Skill Cooldown ("skill:1", 3.0)
(every tick while active)
Update Cooldown
└─ PushFloat ("skill:1:cooldown", Remaining / Total)React side
tsx
import { useUnrealState } from 'unreal-react-bridge';
function SkillSlot({ id }: { id: number }) {
const cd = useUnrealState<number>(`skill:${id}:cooldown`, 0);
return (
<div className="slot">
<div className="cooldown" style={{ background: `conic-gradient(rgba(0,0,0,.6) ${cd*360}deg, transparent 0)` }} />
<span className="key">{id}</span>
</div>
);
}Hotkeys 1–0
Bind 1–0 in Project Settings → Input as InputActions. On press → fire your Use Skill N BP function. The React side never reads keyboard — UE owns input authority.
Reference: see web/sdk/examples/multi-hud/src/skills/ for the working version.