Asset paths
Asset references in ClaudeUnreal use UE5’s full package path format — a leading slash, the root, the directory, and the asset’s object name (often duplicated after the dot):
/Engine/BasicShapes/Cube.Cube/Game/Blueprints/MyBP/Game/Materials/M_Standard.M_StandardCommon roots
Section titled “Common roots”| Prefix | Contents |
|---|---|
/Engine/ | Built-in engine content (shapes, materials, meshes) |
/Game/ | Your project’s Content/ directory |
/ClaudeUnreal/ | Plugin content |
Discovering paths
Section titled “Discovering paths”When you don’t know the exact path, use find_assets (wildcard search) or browse_content_path (directory listing). These are the two ground-truth tools — prefer them over guessing.
See the Asset reference for every asset-related tool.