Skip to content
ClaudeUnreal
GitHub

Asset paths

Asset references in ClaudeUnreal use UE5’s full package path format — a leading slash, the root, the directory, and the asset’s object name (often duplicated after the dot):

/Engine/BasicShapes/Cube.Cube
/Game/Blueprints/MyBP
/Game/Materials/M_Standard.M_Standard
PrefixContents
/Engine/Built-in engine content (shapes, materials, meshes)
/Game/Your project’s Content/ directory
/ClaudeUnreal/Plugin content

When you don’t know the exact path, use find_assets (wildcard search) or browse_content_path (directory listing). These are the two ground-truth tools — prefer them over guessing.

See the Asset reference for every asset-related tool.