Coordinate system
All ClaudeUnreal tools that accept positions, rotations, scales, or colors assume Unreal Engine’s conventions.
Position and scale
Section titled “Position and scale”- Axes: X = forward (red), Y = right (green), Z = up (blue)
- Units: centimeters.
100means 1 metre. A default cube is100 × 100 × 100. - Handedness: left-handed.
Rotation
Section titled “Rotation”- Reported as
[Pitch, Yaw, Roll]in degrees. Pitchrotates around Y (nose up/down),Yawaround Z (turn left/right),Rollaround X (tilt).
Colors
Section titled “Colors”RGBA floats in the 0.0–1.0 range (not 0–255).
{"R": 1.0, "G": 0.5, "B": 0.0, "A": 1.0}