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// Advanced Workflows

High-level workflows, not single commands

Most ClaudeUnreal tools are atomic — spawn an actor, set a material, one call at a time. Workflows chain many of those into a guided, multi-step process for building whole systems by describing the outcome.

Atomic tools
spawn_actor · set_material · move_actor — one editor operation per call. Precise, but you drive every step.
Workflows
Describe the outcome once; the workflow plans, previews, lets you refine, then commits — dozens of operations behind a single intent.
Available now
More workflows are in development — this section grows as they ship.