High-level workflows, not single commands
Most ClaudeUnreal tools are atomic — spawn an actor, set a material, one call at a time. Workflows chain many of those into a guided, multi-step process for building whole systems by describing the outcome.
Town Planner
An interactive, terrain-aware town-planning tool. Describe the settlement you want, place it one piece at a time, pick each house's asset from a live thumbnail picker — then commit the whole layout to the level.
Kit from Parts (/cu:kit)
One command turns a Fab pack of loose meshes into a tileable wall piece. Claude photographs the pack, proposes which part plays which role, shows you every orientation, and bakes the piece — you answer three times.
Walls along a Line (/cu:wall)
Name a shape — a ring, a rectangle, a star fort, an arc, or a line you draw — and Claude turns it into a spline you can drag, then lays the kit along it: rigid pieces with a tower at every corner, or the wall itself bending with the curve. You answer once.
Next workflow
The next high-level workflow is in the pipeline.
Have a request?
Tell us which multi-step task should become a workflow.